Showing posts with label My Sugar Glider. Show all posts
Showing posts with label My Sugar Glider. Show all posts

Friday, April 18, 2014

Choose Your Own Adventure #10: The Lost Jewels of Nabooti

When you last checked in with your hero he was confronting murderous ghosts, holding a campfire sing-a-long and entering a permanent fear coma. After that harrowing experience I'm definitely welcoming the toothless nonsense that's likely to be in this R.A. Montgomery entry. We'll keep an eye out for the usual trademarks: wussy vehicles, incorrectly applied nepotism, horrible deaths described in the most banal fashion possible and the extreme moon bat views of an unreconstructed hippie.

This one has seen several different releases, but I was lucky enough to get the original, complete with always excellent Paul Granger illustrations. You don't fully appreciate how good they were until you read one of the new versions and see art that looks like the result of someone in day five of a ten day cold coughing into an already soiled napkin.

One other thing, I promise we'll start flipping pages soon. I do remember this title from my misspent childhood, although nothing specific about the plot has stayed with me. This isn't necessarily a bad sign, you have to remember a significant amount of my memories have been destroyed by joy stick addiction, NASCAR viewing and inhaling paint thinners. One thing I do remember is I always thought the title was "The Lost Jewels of Nairobi" as in Nairobi, Kenya. That would have made sense, but I guess the African capital heard that it was going to be an R.A. Montgomery book and demanded not to have their name included. So we gin up the fictional and vaguely offensive "Nabooti" and all is well.

40 meter dash through an Afro, falling deaths, the usual.

We don't waste any time, as my "summer vacation" is abruptly spoiled by a telegram (!) from my cousins Peter and Lucy requesting help finding the titular jewels. I would bet a six-pack of Coke Classic that this missive became an e-mail in the updated version. Honestly, a telegram? Even in 1981 that must have seemed pretty dated. Are we going to have to add "poor understanding of how sending messages has evolved since the 19th century" to that R.A. Montgomery trope list?

Anyway, exposition. The jewels are apparently both beautiful and valuable, and were acquired in Morocco by Peter's father many years earlier. We get a shaggy dog story about how the vendor mysteriously died right after the sale and the buyer got a threatening letter demanding their return. "Obviously, he ignored the letter," we are told. I mean, of course, right? Who puts any stock into credible death threats. Then...nothing. Until now, that is. 

Does this count as the not-quite-right nepotism? I'm going to say "yes."

The new cover art sucks.

With that box checked off, I leave my house in New Orleans and head for Boston. Why this specific bit of location detail is included is somewhat of a mystery, considering my Cajun origins are never mentioned again and the bulk of the story takes place in foreign lands. I meet with the cousins and we plan to fly to Paris and then Morocco from there. It's also revealed the jewels play into some ill-conceived prophecy and their loss might lead to DEATH! Yes, "DEATH." Subtlety is usually not the strong suit of the type of person that rambles semi-coherently about fate, destiny, and the secret keys to "health." 

Maybe you could just exercise regularly and eat right instead of assuming jewels control that, just sayin'.

The prophecy, fulfilled!

We get the next flight for Paris. Sadly, it's a commercial jet and not some wussy glider or sissy personal submarine. I'm sure we'll get something like that, let's just be patient. The guy next to me is sketchy, both literally and figuratively. He's illustrated like one the commie spies from Your Code Name is Jonah and is busy doodling on a pad. Yes, kids, there was a time when having your head down and poking at a tiny square surface was considered highly unusual and suspicious. Plus his hands have no nails, so there's that, too.

What is he drawing? Well, it's crude diamond shapes and the word "Nabooti." I guess this is in case he regresses back to the mental state of a toddler and must re-learn basic shapes to complete his evil mission. On the other hand, feel the drama. It's a bad guy! Dun, dun, dun!

"This can not be coincidence!" I decide. Yeah, I think I might be right about that one.

Faced with these shocking revelations I fall asleep. When I wake up we're in Paris and this bumbling villain wants to share a taxi, preferably an unlicensed one, I'm sure. Honestly, there's more telegraphing here than in the message that drew me into this amazing adventure. I tell him "no."

 Cut it out. Seriously, cut it out. Don't make me come back there and stop that unbooked minicab.

I melt into the crowd and then hide in a phone booth, for the second badly dated communications reference so far. It probably became an "internet cafe" in the updated release. Then I'm confronted by a "woman and a midget." They offer a private jet to Nabooti, presumably an unlicensed one, and the Little Person leers menacingly while handling a "small knife with a narrow blade." Maybe I can still get into that kidnap cab.

I try a lame "I know nussink!" routine, which leads to a silent whistle and the arrival of police dogs, I guess of the "just add water" variety because I'm in the middle of a crowd and there was no sign of them before. I'm arrested for "smuggling" and end up in a Parisian shake-down room. All of this seems very familiar.

"We're still cool levitating scimitar, right?"

For some reason there's a pearl on my person, with no plausible explanation of how it got there. Facing both barrels of French "justice" I decide to dodge the guillotine by contacting the American embassy. I have rights, etc. I'm told to give up the quest for the jewels and go back to the good old U.S.A. and agree to do so. Well, that's a tidy little package. 

Thumbs down for this one. Not one, but two obvious traps in a row, followed by the sort of gestapoism that probably seemed novel in 1981 but is commonplace today. I know these books are not intended to stimulate an adult mind full of mature ideas and deep understanding of the world, but this one just felt patronizing. Why would Agent Evil make doodles of his nefarious plans? Why are there scary ankle-biters? How come I can't use my New Orleans upbringing to relate culturally to the French and smooth over the unpleasantness? And where's the wussy vehicles?

Mr. Happy can not save you from your crashed sugar glider.
  
Check Out My Books!

Aaron Zehner is the author of "Posts from the Underground," now available in paperback and e-book. Read a free excerpt here.

His first novel The Foolchild Invention is also available in paperback and e-book format. Read free excerpts here and here.

Sunday, October 6, 2013

Choose Your Own Adventure #4: Space and Beyond

Last time I was finally able to track down an edition of a mass market paperback intended for children for less than $1000.00, American, and was rewarded with cold war adventure. This time out I'm still filling in the single-digit offerings, turning to the second R.A. Montgomery book. If his previous outings have taught me anything, it's to expect poorly applied nepotism, wimpy and impractical vehicles and lots of horrible death. How can you go wrong?

 Rejected title: "Intergalactic Sugar Gliders"

The introduction is short, but loaded with details that seem absolutely pregnant with possibility, but are presented with "oh well" banality. It's the far future and I was born on a star ship (presumably a goofy looking and under-performing one) to parents from two different galaxies. These galaxies are apparently less than exotic, their homeworlds resembling a planet called "earth" more than anything. The not-quite-right nepotism kicks in when I'm informed that I'm turning 18 and because I was born in the void of space I can choose my planet of "citizenship." Apparently every inhabited planet now has only one nation, different galaxies regularly interact, up to and including doing the wild thing in deep space and faster-than-light travel is common. This is a lot to swallow all at once.

I should also point out that during the review of "Your Code Name is Jonah" I speculated that was the only book in this series where you play an adult and I'm immediately proven wrong. Oh well, even the Superb Owl winner lost in the regular season.

I get a choice between two planets and naturally pick the one that is three times the size of earth (looking forward to being pinned to the ground by the gravity), has a dying sun and "history full of trouble." Honestly, who wouldn't choose that planet, especially when the other choice is menaced by "Black Holes" and "Super Novas" and maybe whatever other "space" concept the author could find after skimming the entry in World Book Encyclopedia.

   The 1980s version of the internet.

Now the wussy vehicle is unveiled, a one-man "spacepod" that looks like something Fisher Price would reject as too fanciful. Anyway, I leave the "Mother Ship" and promptly things begin to go wrong. Oh no, a nebula! Man, that "World Book" snark really was right on the money. I hope I live long enough to see the "asteroid belt" or "Planet Pluto" or whatever other crazy general knowledge menace pops up next.

Taking a page from some space film that's probably too obscure for any of you to recognize I "trust my instincts" and try to make my way through, despite now being hammered by a meteor shower! The book suggests I "radio for help" which considering the vastness of the stellar ocean seems fairly pointless, so instead I deploy two of my strongest virtues: "waiting and hoping." Surely my awesome hoping powers will save me from a Universe determined to destroy my dorky glider analogue.

   This cover suggest a story that's righteous as all hell in a blatant bit of false advertising.

I hit the "advance" button and instead of getting next week's paycheck now I'm flung into a "transit zone" which is a "space highway" cluttered with traffic. This author really didn't understand the whole "universe is vast and mostly empty" concept that often gets forgotten in the race to discuss the more sexy topics like meteorites and red shift. 

So I join a caravan. It's like this nonsense should have been in By Balloon to Sahara but they ran out of room while developing that whole awful "salt aliens" sub-plot and it was held over to the next book where it was inserted in such a seamless fashion. Just change "camels" to "star ships" and you're basically done.

Are you allowed to smoke in one of those?

I fall in with an alien woman of the non-sexy variety who is running "black hole dust" to some backwater called "Earth" where the population thinks it has anti-aging properties. We both get a good laugh about that one, and can only shake our heads at the shallowness of the people she plans on ripping off for a profit. I arrive, and my main impression is the "tall ugly buildings." Thousands of years of literature, art, science, philosophy and cuckold pornography and this is the impression we make on visitors. The Earth tourism and development people are really dropping the ball.

I decide to stay. The author hammers home how much Earth sucks (wars, genocides, rape of the natural world, riddled with racial prejudice, ignorant, judgmental and that guy over there shoved me) but since I'm going to stay I have to find some sort of silver lining and I do in something called the "United Nations."

Yeah, really.

Of all the diverse achievements of humanity the only one that rates mention is an ill-conceived N.W.O. tyrant enabling and shoe-pounding assembly. If that was really all we've ever done that had any value I would welcome the disintegrator rays from the galactic community.

You know what, I think I can figure out your position without asking.

This one really drowned in the typical R.A. Montgomery tropes. I guess the story deserves some credit for being imaginative, but being forced to portray Space Obama ruined everything.

Aaron Zehner's first novel The Foolchild Invention is available in paperback and e-book format. Read free excerpts here and here.

Sunday, April 28, 2013

Choose Your Own Adventure #20: Escape

It's time for more Choose Your Own Adventure goodness and where better to rejoin the series than with a book that one critic raved about with lines like "this is another average book" and "it's rather uncreatively (that's not actually a word, dude) developed." Wow, if that's doesn't get you pumped for this read-through I don't know what will. Let's get ready to thrill to the mediocrity and sink deep into the "uncreatively" realized world of the future!

 World War 2 fighter planes...of the future!!!

And make no mistake, this is The Future, specifically 2045. The USA has collapsed (nice going Obama) and Balkanized, with an evil police state called Dorado and a relatively benevolent Democracy called Turtalia vying for control of the ruins. In a strange bit of reverse nepotism I've been sent on a dangerous spy mission to the Evil Empire, despite being the son of one of the "Panel of Five" that rules over the spiritual successor of America. The story starts with a prison break out and now I've got to cross hostile territory to get back home. 

He seemed so trustworthy.

Joining me are resistance leader and action girl Mimla, the tough guy Matt, and quiet, nerdy, nervous guy Haven who is obviously either going to go crazy and/or betray us at some point. We're waiting for a "motor-glider" to come get us, but it's late by several hours. We decide to wait and Haven is getting more and more twitchy by the moment. Could you at least try to be subtle about your imminent psychological collapse? To really hammer the point home the author even flat-out tells us "there's something strange about him." Honestly, a giant neon arrow that says "Traitor" pointing at him would be about as subtle.

 "I got your back, don't worry."

My patience is rewarded with the arrival of the plane. Wait, plane? I thought it was a "motor-glider." This must be that future naming convention deal where everything gets a new name for no good reason because future. Let me type that out on the alphabet-rectangle and then smile as I read it on the glowing box output device. Plusgood.

Anyway, the "Windmaster" is a 2012 (Future!!!) design that apparently combines glider features with that of an airplane because technology often takes unnecessary backward steps for no good reason. At least my in-book avatar is impressed, wishing he had one of his own. Unfortunately, the pilot, "Bill," picks this exact moment to have a heart attack. I mean, what are the odds? I'm all "don't worry, I've got glider training." You know what, we've seen this exact plot device before. In fairness, this one was written much earlier, so let's not jump to any conclusions or damn this book as "uncreative" just yet.

  Come spend the night inside my sugar gliders.

Given a choice between flying and setting off across the desert in a truck it's not hard to decide, especially with my glider credentials. I manage to take off in the bizarre concept-plane and it isn't long before we're flying over some mountains. Then the next danger appears: cumulus clouds. No, not clouds! I'm told they could easily take the wings off, which even someone who never took a single class at a sugar glider school could tell you is not a good thing.

I get past the clouds. I guess when the threat is introduced and resolved in two short, consecutive paragraphs it kind of hurts the drama a little. Anyway, Matt is willing to take the controls for awhile so I can rest. Next we get a choice between "circling" and hoping the weather improves or making a run for Denver, capital of the New America. I don't think you escape anything by going in circles, just sayin'. 

Heading into bad weather we get the Choose Your Own Adventure equivalent of one of those flight simulator computer games. It's just a little less complicated: up or not. Seeing as we're in mountains, I'm going to go with "up."

The long-awaited expansion, featuring 70% more ads for Red Bull and new "fly up" mode!

My extensive knowledge of flying (down = crash = bad) saves the day from the bad weather, but we're not out of this yet. Three Doradan "patrol planes" which are the World War 2 fighters depicted on the cover are closing in! I'm all "how did they know we were here" which is a fair question considering the limited range of that sort of plane combined with the bad weather and mountain range. It's almost as if there's someone in our group helping the enemy, perhaps a twitchy nervous fellow...nah, it's probably just very bad luck.

Obviously my lame glider isn't going to outrun this 1942 technology, so I duck into the clouds (now apparently no longer dangerous) and try to lose them. Friendly radio messages! We give some codes and get a dramatic moment where we wonder if it's going to work or if friendly fire will ironically get the job done where the enemy and Mother Nature failed. We get permission to land, Haven acts creepy again for no good reason and then we successfully touch down. Victory! 

This one was fun. The plot is straightforward and there's a decent amount of tension. Sometimes less is more. You're in a hostile country, now escape. That works. The flight simulation that made up a decent amount of my run seemed reasonably realistic and the author probably knows at least a little, even if he doesn't hold an advanced sugar glider degree. Maybe finally getting another "good" ending is prejudicing me a little, but I'd say this one's worth a look. Just make sure you don't trust Haven, dude is sketchy, for real.


Aaron Zehner's first novel The Foolchild Invention is available in e-book format at Amazon.com and Barnes & Noble.