As we face the prospect of another exciting revolution around a mediocre and uncaring sun, who better than a tertiary character from a 1980 slasher film to put everything into perspective? Whether biking around, warning campers or being garrotted in the middle of voyeurism he's definitely the man with the plan for the year to come.
Aaron Zehner is the author of "The Foolchild Invention" available in paperback and e-book format. Read free excerpts here and here.
Showing posts with label Got a Death Curse. Show all posts
Showing posts with label Got a Death Curse. Show all posts
Monday, January 5, 2015
Friday, May 9, 2014
Which Way Books #10: Invasion of the Black Slime
Last time out the original jewel quest ended in a French shake-down room. For those who keep asking, the shake-down room is where you get, well, shook down. I've decided to take a short break from Choose Your Own Adventure to try a Which Way Book. I actually have a pretty good recollection of this one from my childhood and have wanted to review it for awhile. Yes, I will try to be more industrious with finishing all the Choose Your Own Adventure books. Believe me, I really don't want to be writing a review of "Master of Kung Fu" or "Behind the Wheel" the day before I go before an Obamacare Elderly Death Panel, but I think this short digression is worth it.
Which Way is actually not a cheap knock-off, but the direct lineal descendent from some of the first interactive books, along with Choose Your Own Adventure. It was published by Simon & Schuster (!), had a tie-in with Star Trek and produced numerous other spin-offs. This stuff was serious business back then. Interestingly, Edward Packard's Sugarcane Island, possibly the first book of this kind, was published in this series before being released as a Choose Your Own Adventure book. All right, I think that's enough history for now. You're here for the endless comedic references to Westworld and 1984, not for a detailed dissertation on a subject that no longer holds even the slightest relevance.
This is another horror entry, which as I've noted many times, is the one genre that seems impossible to mess up, even for these books. Why the same generally serious tone, absence of odious "comic" relief, minimal far-left wing political ranting and adequate descriptive prose couldn't be applied to stories about the vast emptiness of space or the evils of rural America remains a mystery. For whatever reason "this must be scary": activates hidden reserves of non-sucking power in writers.
Mr. Plot Dump Jr. is instead going to his Uncle's house, which now serves as a modern version of the Deathtrap Dungeon, offering a Million dollars, which used to be a lot of money, to anyone that can survive its horrors. Yeah, that sounds a lot safer than the town. There's also a doctor who lost his son to a car accident and is probably trying to get all re-animator on that situation, so I could go check that out if people that casually kill each other and Crazy Uncle's House of Death aren't calling out to me.
I decide to go into town anyway, deciding that all this black slime talk is an exaggeration of what's probably a moderately serious incident, at worst. Yeah, there's probably some slime issues and maybe a few people have been body-snatched or whatever, but I came here to see small town America and it's going to happen. The insidious corruption of a small town is just going to have to wait until I take a bunch of selfies while standing in front of the giant rubber band ball and so on.
I hit the hotel and get some rest, reflecting on how much better this is than sleeping in a bag on the ground. Yes, I'm a child traveling alone, sleeping outdoors, staying in hotels...parenting was apparently a lot different back when "zero tolerance" wasn't a thing yet.
I decide to look around the town, slipping on some cool shades so I'll fit in better. Well, now I see why I'm allowed to travel alone at such a tender age. I'm a natural at fitting in and adapting to situations. Maybe next year South Sudan or the Ukraine.
People watching ends when I literally become part of the mob, being told "it's time!" Good thing I've got that brilliant disguise. I'm hustled into the town hall just in time for the unveiling of something moving under a giant tarp. Yeah, this is not going to end well. What's in there is, of course, the Black Slime. It starts quivering and throwing out tentacles. "It's trying to tell us something!" declares the leader of the cult I managed to infiltrate via my careful attention to what's hot in the realm of eye covering.
This clever plan works, I wash the slime off, grab the bike and say goodbye to this town gone mad. Or do I? I'm given the option to try one of the other two plot lines. What is this, the Race Forever? How about "no."
Scheduled review date: May, 2071.
Which Way is actually not a cheap knock-off, but the direct lineal descendent from some of the first interactive books, along with Choose Your Own Adventure. It was published by Simon & Schuster (!), had a tie-in with Star Trek and produced numerous other spin-offs. This stuff was serious business back then. Interestingly, Edward Packard's Sugarcane Island, possibly the first book of this kind, was published in this series before being released as a Choose Your Own Adventure book. All right, I think that's enough history for now. You're here for the endless comedic references to Westworld and 1984, not for a detailed dissertation on a subject that no longer holds even the slightest relevance.
Enjoy your nightmares, kids.
This is another horror entry, which as I've noted many times, is the one genre that seems impossible to mess up, even for these books. Why the same generally serious tone, absence of odious "comic" relief, minimal far-left wing political ranting and adequate descriptive prose couldn't be applied to stories about the vast emptiness of space or the evils of rural America remains a mystery. For whatever reason "this must be scary": activates hidden reserves of non-sucking power in writers.
Well, unless that writer is Dean Koontz.
I'm on a bicycle tour of what appears to be the Rocky Mountains, although a location is never specified. My ten day journey has taken me to the outskirts of a town called "Silverlode." Here I encounter another youth who serves as a plot device to launch the story, admirably fulfilling the expected "It's got a death curse!" warning while also offering up two alternative story lines. The summary is that weird things involving the titular slime are going down in the town. Two people were murdered and no one cared, we are told. Welcome to Detroit's sister city, I guess.
Mr. Plot Dump Jr. is instead going to his Uncle's house, which now serves as a modern version of the Deathtrap Dungeon, offering a Million dollars, which used to be a lot of money, to anyone that can survive its horrors. Yeah, that sounds a lot safer than the town. There's also a doctor who lost his son to a car accident and is probably trying to get all re-animator on that situation, so I could go check that out if people that casually kill each other and Crazy Uncle's House of Death aren't calling out to me.
Everything seems normal enough. I hit a burger joint for some much needed fats and simple sugars and observe no strange behavior. Well, everyone is wearing sunglasses, but I chalk that up to some sort of fad. Yeah, remember that big tinted lenses trend that came and went? It certainly had no staying power. Everyone's into monocles now, or will be by the time you read this, areas of the U.S. that aren't on the coasts.
Keeping track of the visions in my eyes.
I hit the hotel and get some rest, reflecting on how much better this is than sleeping in a bag on the ground. Yes, I'm a child traveling alone, sleeping outdoors, staying in hotels...parenting was apparently a lot different back when "zero tolerance" wasn't a thing yet.
I decide to look around the town, slipping on some cool shades so I'll fit in better. Well, now I see why I'm allowed to travel alone at such a tender age. I'm a natural at fitting in and adapting to situations. Maybe next year South Sudan or the Ukraine.
Visit beautiful Chernobyl! Also, everything you saw on the news is a lie.
People watching ends when I literally become part of the mob, being told "it's time!" Good thing I've got that brilliant disguise. I'm hustled into the town hall just in time for the unveiling of something moving under a giant tarp. Yeah, this is not going to end well. What's in there is, of course, the Black Slime. It starts quivering and throwing out tentacles. "It's trying to tell us something!" declares the leader of the cult I managed to infiltrate via my careful attention to what's hot in the realm of eye covering.
Then I get splattered with a blast of dark muck, revealing me as an outsider and evil, evil non-believer. I'm given a choice to run or just sit there and let the crowd and sentient darkness have it's way with me. I run.
This reminds me of a quote Grandpa, for some reason. No, it's not "Son, if you're ever confronted by an alien horror that defies the generally accepted laws of biology and the insane human acolytes that worship it, hit the bricks." but is instead a pithy line about the need to "run like the dickens." Yup, that's an old person all right.
The regular cartoonist will be back next week, please stop sending in complaints.
This clever plan works, I wash the slime off, grab the bike and say goodbye to this town gone mad. Or do I? I'm given the option to try one of the other two plot lines. What is this, the Race Forever? How about "no."
You wouldn't know it from my run, but this book actually creates some pretty scary situations and has some disturbing illustrations that add to that mood. On the down side, it reads like three failed short stories shoe-horned into this format with mixed results. In the Uncle's house branch there's seventeen straight pages without a choice! Granted, these pages are packed with atmosphere and grotesque images, but it's not exactly interactive. This is this one's biggest failing, the limited agency. As far as bringing the bad dream petrol, it gets the job done easily.
Sleep well, kids!
Friday, April 4, 2014
Choose Your Own Adventure #27: The Horror of High Ridge
Last time out a space adventure ended with total defeat and hopelessness after shooting a missile. Yeah, it was that kind of book. Luckily today's subject is one I fondly remember giving me many months of nightmares when I read it as a child. And not for nothing, it's full of morbid violence, gore, lovingly crafted illustrations of children dying horribly and an overall sense of being doomed. I don't think a book like this could be made today and even back in an era where "use your discretion" still meant something it attracted negative attention from the professional guardians of the right and proper.
This one is by Julius Goodman, author of Space Patrol. Some consider this a sequel to "House of Danger," because the same characters are present, but there isn't a single mention of those earlier adventures with supernatural evil, so it's at best a sequel in spirit. At no point does anyone say "remember when we did [x] in the house of danger?" or "I kinda assumed my deadly confrontations with pure refined horror were over after that whole 'house' thing."
The plan to stay inside and avoid trouble is quickly ruined by an arrow coming through the window and then disappearing after burying itself in the wall. I think a certain amount of freaking out would be justified.
Time to do the smart thing and try to get out of town in the jeep. Let's just pretend I'm not aware of the above illustration. This attempt to take the logical course of action is immediately defeated, of course, because this is the horror genre. A rockslide has covered the road, making escape impossible. Meanwhile Ricardo is having an episode, claiming to have seen "Indians."
A fun night is spent huddling on the softer gravel and morning brings a trip to the hospital, a hospital already overflowing with victims. A news article wraps things up. Ten dead. Fifteen, myself and my friends included, lost in "fear comas," trapped in a state of living death. The town has been cordoned off and will presumably be wiped off the map by our federal government. Yeah, that's the end.
This read-through actually featured what might be the most bloodless route through this book, but I still lost my life and soul to the evil. Most outcomes are even worse.
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Aaron Zehner is the author of "Posts from the Underground," now available in paperback and e-book. Read a free excerpt here.
This one is by Julius Goodman, author of Space Patrol. Some consider this a sequel to "House of Danger," because the same characters are present, but there isn't a single mention of those earlier adventures with supernatural evil, so it's at best a sequel in spirit. At no point does anyone say "remember when we did [x] in the house of danger?" or "I kinda assumed my deadly confrontations with pure refined horror were over after that whole 'house' thing."
Who will survive and what will be left of them?
I'm spending the summer in the western American town of High Ridge, wasting my days searching for a buried treasure that probably doesn't exist and spending my nights maxin' and relaxin' in a chair, reading books about the town's rather lurid history. Apparently prospectors and the native population engaged in a genocidal war where both sides lost, but have since regrouped in hell to continue the fight. Every fifty years there's an "incident" where they come back to resume their unwinnable struggle and the local population becomes collateral damage, disappearing or suffering "ghastly deaths."
Yeah, we're in for quite a ride. The book I'm reading, by the way, is called "High Ridge: An Oral History" which is a quality oxymoron.
It just so happens that this year marks fifty years since the last event and I'm hearing a horrible moaning. No, not that you pervert. We're going to earn that "R" rating just with horrible violence, thank you.
Recommended for ages 8-12.
My danger house crew joins me. Ricardo is all "let's go out and get murdered by vengeful ghosts, it'll be fun!" while Lisa is takes the "anti" position on getting involved with undying killers. Naturally, I'm the tie-breaker and decide that it might be best not to do things that are actively stupid considering what we're up against.
The plan to stay inside and avoid trouble is quickly ruined by an arrow coming through the window and then disappearing after burying itself in the wall. I think a certain amount of freaking out would be justified.
Time to do the smart thing and try to get out of town in the jeep. Let's just pretend I'm not aware of the above illustration. This attempt to take the logical course of action is immediately defeated, of course, because this is the horror genre. A rockslide has covered the road, making escape impossible. Meanwhile Ricardo is having an episode, claiming to have seen "Indians."
In fine "Aliens" tradition I decide to make "camp" here. Maybe roast a few marshmallows and sing some songs. The game is most certainly not over, we'll be fine.
"The arrow disappeared in the freakin' WALL, man!"
A fun night is spent huddling on the softer gravel and morning brings a trip to the hospital, a hospital already overflowing with victims. A news article wraps things up. Ten dead. Fifteen, myself and my friends included, lost in "fear comas," trapped in a state of living death. The town has been cordoned off and will presumably be wiped off the map by our federal government. Yeah, that's the end.
This read-through actually featured what might be the most bloodless route through this book, but I still lost my life and soul to the evil. Most outcomes are even worse.
This book is great. It doesn't pull any punches, the plot is actually rather thoughtful and the atmosphere never lets up. Choose Your Own Adventure always excelled at doing horror and this is arguably the best example. While The Mystery of Chimney Rock might have an edge in creepiness and unsettling imagery there's no denying this one is much more visceral. I'm still going to keep the lights on when I read it.
You and your friends are dead.
Aaron Zehner is the author of "Posts from the Underground," now available in paperback and e-book. Read a free excerpt here.
Sunday, July 21, 2013
Choose Your Own Adventure #5: The Mystery of Chimney Rock
After an unfair, deprotagonizing and generally ungood voyage to a land of swords and sorcery it's back to the Choose Your Own Adventure series and some relatively modern horror. Make no mistake, this was definitely an area where this series excelled. While my parents were just glad the moron box was off, I was experiencing refined nightmarium. They probably would have been less happy about all that reading if they knew it was generally stories where you die a horrible and meaningless death at the hands of supernatural evil.
This one opens with a fair amount of back-story, well at least more than most early entries. I'm visiting my cousins in Connecticut and we're checking out this "large stone house." It looks abandoned, but instead of becoming the center of a thriving squatter-based heroin industry it's also uninhabited, on account of a curse. People go and in and don't come back out, basically. Like most problems, a cat lady is involved. Apparently this old woman, who may or may not have been a witch, placed the curse so that people wouldn't bother her cat. Yeah, really. Others theorize that she isn't actually dead, but the bottom line is we've got this creepy haunted house ruining the local real estate market.
There's also a creepy caretaker who lives in a nearby shack and presumably spends his days writing anti-technology manifestos, when not fulfilling the classic horror movie "insane prophet who is totally vindicated by later events" role.
In classic horror movie style I head up the stairs to investigate, say "Who's there?" at unexplained noises and generally blunder around wasting time before the inevitable. There's dust and cobwebs everywhere and the railing is falling off, which I'm sure is in no way telegraphing a possible horrible fate. I enter a room filled with various mismatched items, like an old radio and some rope. There's a closet in back. Go in? Of course.
Before I can complete that process, a mouse runs at my feet and I'm all set for a death struggle against two pounds worth of vermin. However, before I can "kick it away" it dies on its own. Well, all right. This prompts a mild freak out and I run out of the room. You know, maybe this whole witch house thing wasn't the best idea. I did notice some keys next to a police officer uniform hanging on the wall prior to my embarrassing battle with a self-destructing rodent, so I decide to go back and get them. I must properly honor the memory of Officer Van Halen.
The next day I go back and encounter the caretaker. I fear the worst, but instead of being all "look on this omen and despair!" or whatever he claims I freed him from the witch's curse. Man, if sitting in a shack all day ranting about the United Nations and inhaling booze counts as a curse I must be under the direct wrath of God. Either way, good for you, dude. "She died yesterday," he explains. "For the last time!" Oh, shocker! Bum bum bum BUM!!!!! Please do not ruin this incredible surprise ending by telling your friends.
This one opens with a fair amount of back-story, well at least more than most early entries. I'm visiting my cousins in Connecticut and we're checking out this "large stone house." It looks abandoned, but instead of becoming the center of a thriving squatter-based heroin industry it's also uninhabited, on account of a curse. People go and in and don't come back out, basically. Like most problems, a cat lady is involved. Apparently this old woman, who may or may not have been a witch, placed the curse so that people wouldn't bother her cat. Yeah, really. Others theorize that she isn't actually dead, but the bottom line is we've got this creepy haunted house ruining the local real estate market.
Places curses, ruins property values, throws cats.
There's also a creepy caretaker who lives in a nearby shack and presumably spends his days writing anti-technology manifestos, when not fulfilling the classic horror movie "insane prophet who is totally vindicated by later events" role.
Like any true friends, my cousins immediately suggest that I enter the cursed, haunted, roach motel for humans. I'm all "let's do this stuff." We get some nice descriptions of the general unpleasant aura of the house and I'm having second thoughts already, but the desire to not to look weak in front of second tier relations is a powerful, powerful thing.
Inside I enter a kitchen that is not exactly of the "dream" variety. Mister "It's got a death curse!" never goes into the house itself, which explains both the many chipped tiles and why "caretaker of cursed property" is the best job in the world.
Before I can complete that process, a mouse runs at my feet and I'm all set for a death struggle against two pounds worth of vermin. However, before I can "kick it away" it dies on its own. Well, all right. This prompts a mild freak out and I run out of the room. You know, maybe this whole witch house thing wasn't the best idea. I did notice some keys next to a police officer uniform hanging on the wall prior to my embarrassing battle with a self-destructing rodent, so I decide to go back and get them. I must properly honor the memory of Officer Van Halen.
Please type in your home address and what hours you're not there.
I get the key ring without incident, but heading back to the stairs a big black cat is hissing and generally looking unfriendly. After that whole mouse thing I can imagine how poorly this is going to turn out. Recognizing that I'm totally outclassed by an animal that regularly chokes on its own fur I bolt for the kitchen. Here someone is calling for "Melissa" and sure enough, it's the witch! Suddenly all crazy brave I stare her down and she runs off down some stairs. I try to follow, but end up going back outside instead, wondering what all this nonsense means.
Got scared by a mouse, ran from the cat, then I "ethered" a witch.
The next day I go back and encounter the caretaker. I fear the worst, but instead of being all "look on this omen and despair!" or whatever he claims I freed him from the witch's curse. Man, if sitting in a shack all day ranting about the United Nations and inhaling booze counts as a curse I must be under the direct wrath of God. Either way, good for you, dude. "She died yesterday," he explains. "For the last time!" Oh, shocker! Bum bum bum BUM!!!!! Please do not ruin this incredible surprise ending by telling your friends.
I liked this book. It's got some nice atmosphere and builds tension, even if nothing that happens made any sense in hindsight. What were those keys for? Who did that uniform belong to? Why do mice just tire of life and die? Why did the old woman running off somehow result in her final, real, no take-backs this time, death and the lifting of the curse? There aren't any good answers and there probably shouldn't be. It's just supposed to scare you and based on all those childhood nightmares, mission accomplished.
Aaron Zehner's first novel The Foolchild Invention is available in e-book format at Amazon.com and Barnes & Noble.
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